Computing at Lord Scudamore Academy is taught in a creative and inspiring curriculum in line with the new National Curriculum.
Computing skills are taught to the children through Computing lessons using our banks of iPads, Active Panels and other digital devices. Such technology is enabling our pupils to participate in an exciting, contemporary Computing curriculum, as well as allowing teachers to embed the use of technology as a learning tool across the curriculum.
The curriculum is broken down into 3 areas:
• Computer Science (Computing, algorithms and programming) – Children learn how digital systems work and use this to create programs
• Information Technology– – children are able to use, express themselves and develop their ideas through information and communication technology
• Digital Literacy – Children use technology safely and keep themselves safe online (Take a look at how to keep safe online (link here to the Online Safety section of our website)
Following the disapplication of the QCA ICT Curriculum, our school has developed it’s own curriculum. This has been further developed to reflect the New computing Curriculum 2014. Our Computing Skills Ladder is based on the CAS Computing in Schools documentation and Herefordshire Computing Progression.
Where possible we find creative cross-curricular links and embed the Computing skills ladder within our main topics.
Here are a selection of the programs and applications we use across KS1 and KS2 in our Computing curriculum. Click on the slider to view.
ScratchJr - ScratchJr is an introductory programming language that enables young children (ages 5-7) to create their own interactive stories and games. Children snap together graphical programming blocks to make characters move, jump, dance, and sing.
Click the image to link to Scratchjr website,
MIT's Scratch - Developed to help introduce learners to the world of coding, Scratch is a GUI (Graphic User Interface) based programming language. Pupils in KS2 use Scratch to develop their own computer games of increasing complexity which draw upon fundamental aspects of programming such as variables, loops and conditions.
Click this image to download it for free.
Using the iPads the pupils in KS1 and 2 are also using Tynker app to introduce Coding using a game-based style.
Digital Storytelling apps include PuppetpalsHD, Tellagami, I Can Animate and Comic Life3. We also use our online research and Microsoft Office programs across our whole curriculum.
When you learn computing, you’re thinking about thinking.